Unfortunately it didn't seem to download anything but it does update the following files: (the content ID is the number at the end of the workshop mod URL). So, does anyone know how to do this? I've tried playing with the commands listed here: Īnd so far, the most promising result I had was using "workshop_download_item 107410 453577279" where 107410 is the AppID for Arma 3 on steam and 453577279 is the workshop content ID of some random arma 3 mod/addon. Recently I wanted to try a COOP scenario from the steam workshop which required several workshop mods and I assumed that there would be a way to get the server to download the workshop scenario so that if an update came out, the server could be restarted and it would automatically download the workshop content updates. I also find this in the win64/logs/workshop_logs.I use Firedaemon to start and stop servers and I use the Firedaemon pre-service feature to validate/update files before the server launches using steamcmd. NetComeGo: Checking item 785576438 for updates. NetComeGo: Checking item 738484519 for updates. I am trying to update the Killing Floor 2 servers, however when I try to redownload them to get a fresh cache of all the custom maps I get this in the console: However I tested running a single server with custom workshop content in it, and it still gives me state "8". ![]() ![]() Does anyone know what item state "8" is? There is a guide here that claims that it has something to do with running multiple servers. I am unable to download steam workshop content since the new update.
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